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1. Repulsor module - in Player Features and Ideas Discussion [original thread]
Being a single-target module would even things out. But, say Im in a frigate and use my small repulsor on a Battleship, would that shove me up to 20KM away? could multiple smaller repulsors stack the effect to act like a larger one?
- by Teldar Orion - at 2007.12.07 23:21:00
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2. New need for Salvage ships - in Player Features and Ideas Discussion [original thread]
Heres a shocker, A destroyer, a jetcan, and a Badger MK1 work better then any "Salvage ship" Ive seen out there. We dont need a specialized ship for a mini-profession! What we need are players willing to micro-manage instead of flying their CaldNa...
- by Teldar Orion - at 2007.12.07 22:55:00
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3. The new torps? - in Ships and Modules [original thread]
Torps still hurt like a swift kick to the junk, and with the patch those kicks are coming 25% faster. Mind you have to fly your Raven like a Crow to do it.... So...anyone got a good Nano-raven setup?
- by Teldar Orion - at 2007.12.06 08:08:00
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4. It's official CCP hates Amarr - in Ships and Modules [original thread]
-Arbitrator, Curse, Pilgrim: 50 Mbit/s bandwidth, 150m3 dronebay Thats pretty nice, mind you I use my Arbitrator as a repair ship, but Im sure some creative minds can find use for it.
- by Teldar Orion - at 2007.12.06 07:57:00
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5. Is this Right? - in Ships and Modules [original thread]
aaaand the forum craps out after ive typed my post. Please Delete this : /
- by Teldar Orion - at 2007.12.06 07:55:00
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6. Is this Right? - in Ships and Modules [original thread]
- by Teldar Orion - at 2007.12.06 07:53:00
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7. "Improved Drone Controls" ? - in Ships and Modules [original thread]
-You can detach the drone window from the overview and move it around. -You can set it so your drones automatically focus fire on one target. -You can set to "Passive"(Dont auto-acquire) and "Aggressive"(Kill anything red) drone behaviours. -Drone...
- by Teldar Orion - at 2007.12.06 07:47:00
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8. So Rats get to keep the old Torp range huh? - in Ships and Modules [original thread]
If you look at your log, you see NPC frigs firing Heavy missiles and using rockets and blasters at twice their normal range. Cheaters indeed.
- by Teldar Orion - at 2007.12.06 06:37:00
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9. Idea about all the giant secure cans in space - in Player Features and Ideas Discussion [original thread]
I would happily go out and shoot them, if CONKKORD didnt show up with 30 ships every time I attacked, an aggression timer instead of a CONKKORDing would be nice.
- by Teldar Orion - at 2007.12.02 23:55:00
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10. Devs: Destroyers - a forgotten shipclass? - in Player Features and Ideas Discussion [original thread]
You could try thinking out of the box a bit. -"Vampire" A Destroyer that has bonuses to fit a large number of (Small)energy vampires, used to disable larger ships, or a large number of small ones, while using that energy for a good tank, offset wo...
- by Teldar Orion - at 2007.11.24 09:53:00
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11. Mass Driver - in Player Features and Ideas Discussion [original thread]
This might be useful if you could link it to a Stationary Cynosural Generator or a jump bridge. "Fire" the packet though the wormhole and, well basically allow you to link two or more POS production chains together to work automatically. Kind of l...
- by Teldar Orion - at 2007.09.10 09:09:00
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12. Jita Jita Jita Jita Jita - in Player Features and Ideas Discussion [original thread]
Im still waiting for Goonfleet to stage a massive coup of the Jita system using a horde of Smartbombers. That'll teach Jita. Stupid Jita.
- by Teldar Orion - at 2007.09.10 08:55:00
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13. Planetfall Part 2-A: Landing Ships - in Player Features and Ideas Discussion [original thread]
Hmm I thought I signed up for space combat, not Command and Conquer. Im going to go sit in a corner and ponder this while this post drifts to page 57.
- by Teldar Orion - at 2007.09.10 08:35:00
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14. REAL Destroyers - in Player Features and Ideas Discussion [original thread]
agreed /signed Destroyers get a skillbook of their own and you get 2 ships per race? What the? At least have a tier 2 destroyer..
- by Teldar Orion - at 2007.09.05 22:12:00
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15. Poking at an idea, Lasers and Heat - in Player Features and Ideas Discussion [original thread]
What if with every hit Lasers had a small chance to cause a small amount of heat build-up in a random module of the target? The amount of heat would be determined by the size of the laser. Possibly levels in Thermodynamics would give you a resista...
- by Teldar Orion - at 2007.09.05 21:22:00
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16. ISK instead of SP - in Player Features and Ideas Discussion [original thread]
Cripes the title of this thread is misleading, I thought "Spend ISK, get SP. Mother of god."
- by Teldar Orion - at 2007.08.28 07:49:00
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17. Anchoring Containers, Too much clutter? - in Player Features and Ideas Discussion [original thread]
My Idea: Cans, (Empty)noobships and shuttles, rather then getting "OMG KONCORDED" for taking potshots at one it sets a 15-30 min "Kill me" flag on you for the owner and their corp and a warning to the owner "XXX is being attacked in YYY system by ...
- by Teldar Orion - at 2007.08.28 07:27:00
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18. Reload all with <AmmoType> - in Player Features and Ideas Discussion [original thread]
/signed, and it goes right next to the "Activate Entire Rack" Button on my wishlist.
- by Teldar Orion - at 2007.08.28 07:02:00
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19. Corp/Gang Spar mode - in Player Features and Ideas Discussion [original thread]
What if, when this "On" you couldn't take a gang-mate below 1 Hull-point? Example: Joe and John try to hone their skills, Joe ends up winning agaist John, but apon John getting to 1 hullpoint, Joe gets a "You would have done #dmg, but your gangme...
- by Teldar Orion - at 2007.08.28 06:59:00
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20. Skeletal mounted weapons for cruiser. - in Player Features and Ideas Discussion [original thread]
Originally by: Rogen DarHeel Great. Another way for noobs to completely own high SP players.. as if things aren't bad enough .. what with any idiot with a warp jammer being able to warp scram a capital ship that wants to be able to lock a ...
- by Teldar Orion - at 2007.08.28 06:34:00
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